Such scripts were authored with certain (rather reasonable, in our opinion) assumptions in mind: It goes without saying that many scripts of this mod heavily depend on random number generation, particularly when, during initialization, several hundred per-vehicle traits, such as those contributing to the "personality" of each individual AI vehicle, are established. Two NrSpecRandom invocations with the same argument m must yield the same output when invoked by the same vehicle (more specifically vehicles with the same number, which should normally be unique per AI-list, and hence loaded situation).
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